Disneys Stitch Experiment 626 - (PS2)
Discovery Miles 700
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A prequel to Disney's blockbuster movie Lilo & Stitch, Stitch: Experiment 626 shows us what that mischievous ball of blue fuzz got up to before he came to Earth and hooked up with Lilo. And exactly what did he get up to? Well, blowing stuff up with a variety of hi-tech weapons mostly. In the game, the player controls Stitch, using his powers to the fullest; climbing walls and ceilings, dashing with amazing speed, shooting up to four weapons at once (one in each hand), flying with the jetpack, and swinging using the grapple gun. The game features several of the film's memorable characters, including Jumba, Gantu, and Grand Councilwoman. Also, new characters have been created just for the game, including heavy soldiers, flying robots, rival mutants, and more. You will explore vast, colourful alien environments in 18 enormous levels, including Gas Giant, Alien Jungle, Jumba's Lab, and the Military Complex. The game invites you to partake in creative destruction on a grand scale. Almost everything in the world can be blown up or destroyed.
Matthew, . 18 October 2002
IntroductionWhen I walked out of the movie Lilo and Stitch I felt refreshed; I thought finally, a kids' movie that goes back to the old-school animation techniques, plain paper, none of the standard CGI animation that the kids nowadays are used to.
When I heard that we had the game in the office I seized the moment to play it. I don't know if it is the mayhem and destruction or the uniqueness of the character that drew me into the game.
The 5 Question Gameability Test
1. Game Play [score 7/10]
The first thing everyone will notice about the game is all the destruction and chaos Stitch is capable of inflecting on his surroundings and enemies. With a weapon attached to each appendage Stitch makes a fearsome force to stand up to.
Stitch is a force after he has picked up all four of his weapons, each appendage armed with a little red blaster that can pack quite a punch. As Stitch progresses through the levels he can pick up packs to increases the power of his blasters.
Now Stitch is quite a little dude so it would be hard for him to jump up to unreachable areas. This has been made easier by the use of the double jump manoeuvre, which enables Stitch to reach higher ledges.
Not only does this little alien jump high but he can also climb up the sides of certain objects and walls, somewhat similar to the way the Alien moves in the movie.
Maybe one the most over-looked features in the game is the ability to slow down time and perform a task like avoiding on-coming fire or to shoot a well placed shot into something. I found this to be tricky to play with so ended up just continuously hitting the shoot button whenever enemies came close, which is just as much fun and always accompanied by Stitch's evil giggle.
While playing you occasionally come across funny looking squid things that you chase to a secret area, once you have followed the squid robots successfully into the secret area you get rewarded with a movie reel.
The movie reels can be used to see the movie clips from the Lilo and Stitch movie, and you normally pay three movie reels per movie clip - which is a great marketing ploy.
2. Graphics [score 8/10]
The game spans over four uniquely different worlds with a total of 40 levels in the game, all of them as richly detailed as the last.
When you first get into the game you have to watch the amazing animations of Stitch when the game is idle (when you are not playing); the developers have inserted the best animations from the movie for you to watch, and can't help but chuckle at them.
In certain areas of the game you will notice that the textures are not that great. Some textures do a great job of keeping the game crisp and clear so much so that other games can't even compare.
The developers have excelled themselves in the 3D modeling of the characters and the surroundings, they are simply fantastic; you can't help but feel like you are in another world with your companion Stitch.
The colours of the surroundings could have been chosen a little better, I felt that the colour palette was bland and did not totally reflect all the fun of Stitch.
3. Sound [score 8/10]
The sound is maybe the only part of the game that is unique to the movie release, with the movie being filled to the brim with Elvis songs.
As for the game, this is a different story as the music is fast paced and fun when you start blowing up things. It was almost like playing a music video for a game, it was awesome.
Almost all of the various grunts and sayings that come out of Stitch's mouth come from the movie and the voice-over for the mad scientist is the same as the one used in the movie.
4. Story [score 7/10]
Experiment 626 is different to other Disney games. Instead of following the story of the movie a whole new story was thought up, this is unique to Disney. So you could say that Experiment 626 is a prequel to the movie.
You play as Experiment 626 (also known as Stitch). Your eccentric creator Jumba has created you from years of failed experiments. Finally his work has paid off with his latest creation Experiment 626. He has Stitch completely impervious to all forms of attack and is capable of destruction of a galactic proportion.
Jumba wants use Stitch to retrieve DNA found on the different worlds to which Stitch gets sent. Each world can only be reached when Stitch has collected a certain amount of DNA.
In the process of looking for DNA Stitch must overcome giant robots, giant mosquitoes and deadly acid pits. Stitch has to be also cautious because danger lurks around almost every corner.
5. Speed [score 6/10]
As per usual there is a small waiting period of about 10 to 30 seconds. I think the developers could have sped up the time the game takes to go from menu to menu.
Any fan of Stitch will enjoy Experiment 626, I just wish some more effort had gone into the game for a more rounded off experience, but this is what happens when deadlines have to be met.
The total score [36/50] 72% Well Done! Disney's Stitch: Experiment 626 wins a Silver ATW Award!
How we work out the Scores
The game is rated according to the "ATW Gameability Test" - 5 Questions are asked and scored out of 10. The award (where appropriate) for games that warrant high enough scores is made according to the following:
If the total score is between 80% and 100% the game will receive gold
If the total score is between 70% and 79% the game will receive silver
If the total score is between 60% and 69% the game will receive bronze
If a game scores less than 60% then it gets nothing!
Review courtesy of http://www.atw.co.za